# local files
set(GAME
    main.cpp
    engine.cpp

    ${CMAKE_SOURCE_DIR}/files/windows/openmw.rc
    ${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest
)

if (ANDROID)
    set(GAME ${GAME} android_main.cpp)
endif()

set(GAME_HEADER
    engine.hpp
)

source_group(game FILES ${GAME} ${GAME_HEADER})

add_openmw_dir (mwrender
    actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
    creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation
    bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
    renderbin actoranimation landmanager navmesh actorspaths
    )

add_openmw_dir (mwinput
    inputmanagerimp
    )

add_openmw_dir (mwgui
    layout textinput widgets race class birth review windowmanagerimp console dialogue
    windowbase statswindow messagebox journalwindow charactercreation
    mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin
    formatting inventorywindow container hud countdialog tradewindow settingswindow
    confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
    itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
    enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
    merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
    itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
    tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
    recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
    draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation
    )

add_openmw_dir (mwdialogue
    dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
    )

add_openmw_dir (mwscript
    locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
    guiextensions soundextensions skyextensions statsextensions containerextensions
    aiextensions controlextensions extensions globalscripts ref dialogueextensions
    animationextensions transformationextensions consoleextensions userextensions
    )

add_openmw_dir (mwsound
    soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
    loudness movieaudiofactory alext efx efx-presets
    )

add_openmw_dir (mwworld
    refdata worldimp scene globals class action nullaction actionteleport
    containerstore actiontalk actiontake manualref player cellvisitors failedaction
    cells localscripts customdata inventorystore ptr actionopen actionread actionharvest
    actionequip timestamp actionalchemy cellstore actionapply actioneat
    store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
    contentloader esmloader actiontrap cellreflist cellref physicssystem weather projectilemanager
    cellpreloader
    )

add_openmw_dir (mwphysics
    physicssystem trace collisiontype actor convert object heightfield
    )

add_openmw_dir (mwclass
    classes activator creature npc weapon armor potion apparatus book clothing container door
    ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
    )

add_openmw_dir (mwmechanics
    mechanicsmanagerimp stat creaturestats magiceffects movement actorutil
    drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
    aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellsuccess spellcasting
    disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
    character actors objects aistate coordinateconverter trading weaponpriority spellpriority weapontype
    )

add_openmw_dir (mwstate
    statemanagerimp charactermanager character quicksavemanager
    )

add_openmw_dir (mwbase
    environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
    inputmanager windowmanager statemanager
    )

# Main executable

if (NOT ANDROID)
    openmw_add_executable(openmw
        ${OPENMW_FILES}
        ${GAME} ${GAME_HEADER}
        ${APPLE_BUNDLE_RESOURCES}
    )
else ()
    add_library(openmw
        SHARED
        ${OPENMW_FILES}
        ${GAME} ${GAME_HEADER}
    )
endif ()

# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(
    ${FFmpeg_INCLUDE_DIRS}
)

target_link_libraries(openmw
    ${OSG_LIBRARIES}
    ${OPENTHREADS_LIBRARIES}
    ${OSGPARTICLE_LIBRARIES}
    ${OSGUTIL_LIBRARIES}
    ${OSGDB_LIBRARIES}
    ${OSGVIEWER_LIBRARIES}
    ${OSGGA_LIBRARIES}
    ${OSGSHADOW_LIBRARIES}
    ${Boost_SYSTEM_LIBRARY}
    ${Boost_THREAD_LIBRARY}
    ${Boost_FILESYSTEM_LIBRARY}
    ${Boost_PROGRAM_OPTIONS_LIBRARY}
    ${OPENAL_LIBRARY}
    ${FFmpeg_LIBRARIES}
    ${MyGUI_LIBRARIES}
    ${SDL2_LIBRARY}
    ${RecastNavigation_LIBRARIES}
    "osg-ffmpeg-videoplayer"
    "oics"
    components
)

if (ANDROID)
    set (OSG_PLUGINS
        -Wl,--whole-archive
    )
    foreach(PLUGIN_NAME ${USED_OSG_PLUGINS})
        set(OSG_PLUGINS ${OSG_PLUGINS} ${OSG_PLUGINS_DIR}/lib${PLUGIN_NAME}.a)
    endforeach()

    set (OSG_PLUGINS
        ${OSG_PLUGINS} -Wl,--no-whole-archive
    )

    target_link_libraries(openmw
        EGL
        android
        log
        dl
        z
        ${OPENSCENEGRAPH_LIBRARIES}
        freetype
        jpeg
    	png
    )
endif (ANDROID)

if (USE_SYSTEM_TINYXML)
    target_link_libraries(openmw ${TinyXML_LIBRARIES})
endif()

if (NOT UNIX)
target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
endif()

# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()

if(APPLE)
    set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")

    set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
    set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})

    add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)

    configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
    configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
    configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
    configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
    configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)

    add_custom_command(TARGET openmw
        POST_BUILD
        COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")

    find_library(COCOA_FRAMEWORK Cocoa)
    find_library(IOKIT_FRAMEWORK IOKit)
    target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})

    if (FFmpeg_FOUND)
        find_library(COREVIDEO_FRAMEWORK CoreVideo)
        find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
        target_link_libraries(openmw z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
    endif()
endif(APPLE)

if (BUILD_WITH_CODE_COVERAGE)
  add_definitions (--coverage)
  target_link_libraries(openmw gcov)
endif()

if (MSVC)
    # Debug version needs increased number of sections beyond 2^16
    if (CMAKE_CL_64)
        set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
    endif (CMAKE_CL_64)
endif (MSVC)

if (WIN32)
    INSTALL(TARGETS openmw RUNTIME DESTINATION ".")
endif (WIN32)
